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Bombs now flash corresponding to their detonation timer, instead of exploding without warning.Items/mechanics that damage red hearts first now ignore eternal hearts instead of removing them.It is now possible to pick up two of the same trinket (if it was duplicated).Smelted/gulped trinkets now show up on the item tracker.Duplicate items now show up on the item tracker/pause menu/game over screen.Devil/angel chances on the HUD have changed to display the chance the respective deal will appear (previously displayed the chance for an angel deal to replace a devil deal).The range stat on the HUD now displays the amount of effective range in tiles (this also fixes misleading cases like Mini Mush/Kidney Stone).The tears stat on the HUD now displays as “tears per second” (previously displayed delay between tears in frames).New, less intrusive effects have been added for them. Black hearts no longer pause the game with an animation when lost.The item tracker now includes a “mini” option, allowing for more items to be displayed at once.Adjusted the appearance rate of many special rooms to be more balanced (the black poop super secret room is now rarer, for example).The spikes are either moved away from the door or blocked off. Rooms with spikes directly next to the entrance have been adjusted.Rooms with portal enemies now only appear in The Void.Small boss rooms and small miniboss rooms have been disabled.Challenge room waves are now randomized, and each floor features unique waves (previously they were shared for every alt floor in a chapter).Greed Mode now features floor alts (Burning Basement, Necropolis, etc).If played with multiple characters, bosses will drop multiple items. Coop can now be played with multiple, separate characters instead of babies.
#The binding of isaac rebirth steven Patch
The Binding of Isaac Repentance Patch Notes
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